Transcendent Classes

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Lord Knight | High Wizard | High Priest | Assassin Cross | Sniper | Whitesmith

Paladin | Professor | Champion | Stalker | Clown / Gypsy | Creator



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Lord Knight
The Lord Knights are a balance of offense and defense, and are now masters of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Lord Knights gain vastly improved offensive capabilities and easily retain their status as the class with the highest HP Modifier and strongest physical "Area of Effect" damage dealer amongst Transcendent classes.

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High Wizard
The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. High Wizards have much more power than any regular Wizard, and acquire it at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard an edge in terms of raw power, and allows for a more self-reliant leveling atmosphere.

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High Priest
The High Priest is the epitome of peace, a bulwark in the storm of chaos and more than capable of protecting comrades when faced with even the most ferocious enemies. Now able to create areas where no violence may occur, they are also able to Heal substantially more, and have prominent, supportive blessings. High Priests get further improved tanking ability thanks to Assumptio. The additional statpoints from Transcendence, coupled with Meditatio, allows them to spread their stats out further to accommodate various situations.

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Assassin Cross
The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including an ultimate mastery over poisons. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents, all without ever leaving the shadows.

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Sniper
Snipers specialize in precise and powerful ranged attacks. A master of the bow, it becomes a deadly instrument capable of dealing massive damage and carnage at high speeds. They gained a new skill called Falcon Assault with the help their friendly falcons. The passive skills Snipers gain are key to their success.

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Whitesmith
The Whitesmith is the pinnacle of the Blacksmith's career, becoming able to create valuable items from any material they can get hold of. Beyond this, Whitsmiths achieve the zenith of craftsmanship and can now upgrade weapons for themselves and their allies. The Mastersmith also specializes in manipulating fire and using various weapons in battle, receiving boosts in attack speed to complement their fearsome strength.


Whitesmith now have the power to break weapons and armor while they're attacking with Meltdown and then unleash a flurry of High Speed Cart Rams with Cart Termination.




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Paladin
Paladins gain a large HP/SP boost in regards to their Crusader counterparts, and the Paladin's defensive capabilities have not seen significant changes by comparison. They receive many new offensive abilities as well, which inspire many Crusaders to become battle-built Paladins. For those Paladins, the Battle Chant skill allows them to play a supportive role in large party settings, and the 20 additional skills points allow them to learn a much wider variety of skills.

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Professor
Professors gain class-defining SP manipulation skills such as Soul Exhale, Indulge, and Soul Siphon, that enable Professors to act as endless sources of SP while demolishing that of their opponents. This makes them a favorable class for party play and a formidable opponent in War of Emperium.


Their offensive power also gets a boost in the form of Double Bolt, Foresight, and Fiber Lock, making one-hit kills for damaging builds a possibility.


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Champion
Known for the one-hit skill, Asura, Champions are even deadlier in close range combat due to their boosted SP count and strength. Champions earn new combo skills, but the most appreciated boost is likely the new skill, Zen.


With more skill points to allocate, Champions can now master more abilities such as offensive attacks and Snap simultaneously.


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Stalker
The Stalker, known for stripping the opponent to the bone; their main forte is the improved Intimidate capability. Stalkers can opt to keep any skill gained from this maneuver by simply using Preserve.


Stalkers also see a boost in hiding capability due to the skill Stealth. Although being prone to "Area of Effect" skills, Stalkers become impervious to detection skills like Sight while also allowing faster movement.


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Clown
Clowns are able to enchant the enemy with various musical skills, and can subsequently deal gratuitous damage with Arrow Vulcan skill. Clowns provide new levels of support by sharing half of their stats to other players.

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Gypsy
With more lithe and agile bodies granted by the gods, Gypsies are hard to resist. Every dance and movement seeming effortless, their graceful dancing lures enemies to their deaths by the newly acquired Arrow Vulcan and Tarot Card of Fate skills.

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Creator
Creators are a considerably more fearsom class than their Alchemist counterparts, provided there are sufficient funds and SP for the new skill Acid Demonstration.


While Alchemists were more suited to melee, Creators tend to level with skills other than Cart Revolution and Mammonite. Many utilize magic effects from weapons such as Fireblend and Homunculi instead.